Showing posts with label Game Review. Show all posts
Showing posts with label Game Review. Show all posts

Saturday, April 18, 2009

Lux-Pain (DS)


Video games have come a long way since simply urging you to save the princess, and these days they increasingly present stories with complex, mature themes and social commentary. Lux-Pain, from publisher Ignition Entertainment, is a novel-style adventure game in the vein of the Phoenix Wright series, and it attempts to deliver a poignant experience to Nintendo DS owners. Instead, it is quickly tripped up by a plethora of embarrassing localization miscues, and what little exciting gameplay there is cannot break its fall.

The general concept is easy enough to grasp.

An infection known as "Silent" has been spreading around the city of Kisaragi, causing citizens to organize group suicides, commit delinquent and criminal acts, and basically just go nuts in one way or another. As Atsuki Saijo, a member of an anti-Silent group called "FORT," you're charged with going undercover as a high-school student to ultimately uncover patient zero: the original Silent victim. Bestowed with telepathic powers, you'll spend the next few weeks reading the thoughts of your classmates, teachers, and neighbors to deduce who Silent has infected and, hopefully, remove the infection.

Powerful emotions within people as well as residual emotions lingering in the environment--both referred to as "shinen" and represented as parasitic worms in the game--are the keys to uncovering the thoughts throughout the game. Atsuki automatically senses these, and when he does, a probing minigame is activated. In it, you simply tap at the touch screen to determine where a hidden shinen lies, scratch away at that area to reveal the shinen, and then hold your stylus on the worm to remove it.

The results of a successful probe are nothing short of baffling: The worm manifests itself into a "term," which is just a short phrase consisting of no more than a few words (such as "dumb kids," "kill them," or "nice guy"), which you must then "imprint" back into the characters' minds to discover what they're thinking. These thoughts range wildly from homicidal, self-loathing, and even flirtatious. Armed with the knowledge that you're supposed to gain from reading these thoughts, as well as information that you pick up through normal dialogue in school and on the street, you can track down Silent victims, have FORT examine the extracted infections, and find the original infection.

Sadly, this interesting idea never really pans out. A large portion of the dialogue is poorly and inconsistently localized, giving off the impression that multiple translators used different criteria in determining how to express given lines in English. It also seems as if the source material was scattershot. What you're left with are lines of dialogue that seem slightly out of sequence in relation to each other. You're also exposed to long chats that simply drag out the time between important plot points, such as the 30-plus lines about hunger and homemade cookies before finding out that a friend just landed herself in the hospital. This all makes the story harder to follow than it should be, and detracts from your ability to think about where to go and who to contact to achieve your goal.

Even worse, at the most basic level, you're showered with grammatically incorrect and confusing sentences such as, "Seeing such joy is what is to some people," or those that were simply translated too literally such as, "I ate his mind." Colloquialisms such as "wanna" and "gotta" are followed inexplicably by single apostrophes. Finally, it's almost guaranteed that you'll encounter an egregious spelling mistake nearly every hour. Taking the most basic plot points into account, it's pretty clear that Lux-Pain's story was inspired by serious social issues (parental negligence, serious depression, and suicide). It's a shame that the botched localization results in too much unintentional humor to take any of Lux-Pain's commentary seriously.

Despite the localization's best efforts to thwart your progress, proceeding through the game is never really a problem because Lux-Pain is a very guided experience--so much so that it ends up a bore. You simply tap on active points on the map to visit an area and talk to anyone standing there, but half of the time, the game dictates specifically where you can go. In addition, you rarely get to choose what to ask of whoever you encounter. More often than not, the person will show up, spit out reams of irrelevant dialogue, and leave. Thus there's little need to try to sift through the (largely useless) information that you've accumulated, given that progress is reduced mostly to visiting every possible place until you find a Silent victim.

When you do encounter someone who is infected by Silent, Atsuki detects this (without any effort from you, naturally) and the game launches into Silent-Removal mode. This is the most mechanically involving portion of Lux-Pain's gameplay; one of several minigames make you poke, slash, and chisel away at white blobs on the touch screen to successfully remove the Silent. These sections are only occasionally challenging and don't make up at all for the game's other deficiencies. To add insult to injury, one Silent encounter resulted in a Game Over screen without any explanation--even after the Silent was defeated.

With neither thrilling gameplay nor an immersive story, the presentation in Lux-Pain simply goes to waste. The anime-inspired character art is colorful, if not all that well animated. The English voice actors recognize how awkward the translation is and paraphrase much of their dialogue such that you're actually able to understand and appreciate small pockets of the story. Your in-game cell phone can receive optional news broadcasts, e-mail, and ringtones, and the local Internet cafe has a message board that's updated with information every day (though you can't post on it yourself). There are even multiple endings based on whose Silent infections you've removed. Sadly, the game fails to deliver on the most basic element of a novel-style adventure so any added features are wasted, much like any time you'd spend with Lux-Pain.

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Friday, April 10, 2009

Xbox 360 Hard Drives - Could we get a price check?


There's pricing and then there's egregious pricing. It's plainly obvious to anyone who's ever used a computer that the Xbox 360 120GB Hard Drive upgrade kit could stand to have a better price point. Even the Xbox 360 60GB drive and the 512MB Memory Unit need price makeovers. Other blogs visited the topic almost a year ago, and since then prices have dropped -- just not nearly enough. A quick wander over to Best Buy shows the 120GB kit sitting pretty at $150, the 60GB drive lingers around $100, and the 512MB Memory Unit sits at $50.

Browse over to NewEgg and a conventional 120GB laptop drive now sits in the $45 price range. To be fair we should compare laptop drives with external enclosures to get a closer comparison, and even then we're only up to $70 and the drives are in the 250GB to 320GB range. The 500GB external laptop drives are $110. The pricing delta is even starker when we switch over to flash memory kits. You can easily find 8GB flash drives for $15, and 2GB flash drives go for as little as $5. Assuming we could divide up the 2GB flash drive into four equal parts, we're sitting $1.25 for 512MB. Microsoft's 512MB Memory Unit costs a meager forty times more than the going rate.

Come on, kicking up the hard drive size to 250GB or 320GB would probably make people happier, and at the same time not add much to the cost of the product. And who knows, if the Memory Unit cost $5 instead of $50, they might actually sell a truckload of them.

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Monsters vs. Aliens (PS3/ 360 / NDS / PC / PS2 / WII)


Zombies vs. Robots. Pirates vs. Ninjas. Man vs. Bear. These legendary confrontations have long captured the attention of the public, mainly because they each channel into humanity’s innate desire to see things beat each other up. Monsters vs. Aliens, the video-game adaptation of the hit film, brings another one of these epic conflicts to people’s living rooms as it allows you to take control of three uniquely-powered creatures who are trying to save the Earth from a villainous extra-terrestrial menace.

At its core, Monsters vs. Aliens is a third-person platformer that offers three different gameplay styles, one for each character. You get to play as Ginormica — a 49-foot-tall woman that can barrel through anything in her way, The Missing Link — a fish-ape that can scale any surface and use his tail to swat away attackers, and B.O.B. — a gelatinous pile of goo that can stick to the ceiling, eat things, and drip through porous surfaces. Each of the game’s 25 levels is built for the talents of one of the monsters, as we follow these characters from a secret government base to the innards of a gigantic robot and eventually leading to a confrontation on the alien mothership itself.

All of the monsters have gameplay built around their talents, which makes playing as each of them a separate experience. Ginormica spends all of her time on skates, which are actually two jeeps that she steps on in the first chapter. She must charge through obstructions, grind rails, and wall-ride over hazards during her segments, where she is often being chased by some gargantuan menace. B.O.B.’s levels are mostly made up of platforming, as he must use his wall-sticking ability to climb over obstacles and melt through walls to escape the dangers that surround him. B.O.B. will also get to utilize a turret during a few boss fights, though these sections tend to be pretty short. The Missing Link’s areas play similarly to the Crash Bandicoot games, as he swings, throws, and flattens his way through enemies, boxes, and traps. Each character can also collect a number of DNA strands during their levels that can be used as money to unlock upgrades, extras, and challenge missions, giving you enough of a reason to explore each area carefully. If the action is getting a bit too intense, a second player can join in on the fun at any time with the touch of a button. This player becomes Dr. Cockroach, an off-screen character who can fire missiles using a handy targeting reticule and even pick up and fling baddies to their doom. While not as deep as a full-on Coop mode, this feature is a welcome addition.

While all three of the characters are initially fun to play as, this enjoyment doesn’t last forever. This is mainly due to the fact that nothing really changes over time, as the game offers almost no variety beyond the initial few levels. You will do the same jumps as Ginormica, destroy repeating baddies as The Missing Link, and slide through identical platforms as B.O.B. in each section, and no surprises await you later in the game to break the monotony. To make matters worse, the game also starts duplicating some of the boss battles in the second half, making your constant state of déj� vu even more painful. This is incredibly disheartening, as the core mechanics are very solid, the characters all control well, and the game would have been very enjoyable had more thought been put into switching things up.

Unfortunately, the repetitious nature of Monsters vs. Aliens doesn’t end there, as the environments of each chapter end up looking nearly identical to one another. Ginormica’s levels pack the most visual variety, as she is often being pursued outdoors with plenty going on around her. For B.O.B. and The Missing Link however, their specific talents really limit the design of their areas, resulting in many of their levels looking indistinguishable from the ones that you played fifteen minutes earlier.

While the repetitive nature of the title is frustrating, the playfully crafted world full of cheerful blobs, large-domed aliens, and clueless superbugs is almost pleasant enough to make it worthwhile. While the PlayStation 3 version of the title only looks marginally better than the Wii and PS2 versions, the environments are colorful and well animated nonetheless. Each of the characters has a lot of personality, and their expressive facial animations and cute mannerisms make them all equally endearing. The frequent cut scenes stay entertaining and action-packed throughout, and the kiddies will enjoy the humor exhibited by the cast. Speaking of that, Reese Witherspoon, Will Arnett, and Seth Rogan all reprise their roles from the film as the three lead monsters, and all do a fantastic job at bringing these creations to life. The rest of the game’s audio fits the action well, with cartoony sound effects and a sweeping orchestral score highlighting the game’s aural experience.

While Monsters vs. Aliens does deliver a terrific first impression, this potential is lost over time with the repetition in gameplay, lazy level design, and tired mechanics. While the kids may stick with it for the lovable characters, older players will grow tired of what is offered here by the mid-way point of its eight hour runtime. With excellent platformers like Ratchet and Clank: Future Tools of Destruction currently available for the PlayStation 3, it is hard to fully recommend what Monsters vs. Aliens has to offer, and I hope that this inter-planetary conflict will one day be given the video-game adaptation that it deserves.

Gameplay: 5.5
Each of the three playable monsters has their own move set and abilities, and they are fun to play as for the first few hours of gameplay. Unfortunately, when things never change, you start to grow tired of what is offered and the game becomes a chore to play.

Graphics: 6.5
Monsters vs. Aliens was clearly built for less graphics-intensive consoles than the PS3, so don’t expect a visual tour-de-force here. What you will find is colorful environments and delightful characters that are expressive and enjoyable to watch.

Sound: 8.0
The voice actors from the film do a terrific job of giving their characters life. Music and sound effects are standard cartoonish faire, but they fit the game nicely.

Difficulty: Easy/Medium
While not particularly difficult, the game does require the use of all of your characters abilities to get through a given level. You have unlimited lives, but some unclear sections might lead to a few unplanned deaths.

Concept: 6.5
The idea of having three different characters — each of which have their own unique gameplay — is a good one, but the campaign doesn’t offer enough variety to stay interesting all the way through. There is plenty of stuff to unlock however, and the story should take you about eight hours to chug through.

Multiplayer: 6.0
The game includes an offline drop-in/drop-out coop mode that lets a second player shoot at enemies using an on-screen targeting reticule. While fun to play in short bursts, the mode is limited and an unworthy substitute for an actual coop mode.

Overall: 5.8
Monsters vs. Aliens starts out very strong, but quickly falters due the constant repetition in the gameplay. Fans of the movie might enjoy this one for the first few hours, but those who stick with it longer than that will be eager to see the credits roll
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Saturday, March 28, 2009

Hideo Kojima on forging Metal Gear


[UPDATE] Konami's star developer recaps two decades of development on signature stealth franchise in keynote address; ends by saying series will continue; full blog transcript and video inside.

SAN FRANCISCO--Last night, Metal Gear creator Hideo Kojima was the toast of the industry, recognized with a Lifetime Achievement Award at the Game Developers Choice Awards.

He was the focus of attention once more today when he delivered the keynote address in the "Vision" track at the 2009 Game Developers Conference.

Having pioneered the stealth action genre with the original Metal Gear--then reinvented it with Metal Gear Solid, and most recently Metal Gear Solid 4--Kojima will talk about clearing game-design hurdles with creativity. Fittingly enough, the famed designer promises to put exclamation points on his lessons with specific examples from his two full decades of developing Metal Gear games.

[10:20] Attendees are now swarming into the Moscone Center's south hall. In a topsy-turvy twist to the norm, the only people being made to wait in line at the door are members of the press. Their patience is rewarded, though, as a Konami rep is systematically escorting them to a group of seats front and center for the show.

[10:24] A voice comes over the PA telling the crowd to turn off their mobile devices and refrain from flash photography. The program is set to begin shortly.

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GDC 2009: Battlefield 1943 Updated Hands-On


DICE's next Battlefield is a downloadable game coming to consoles and the PC. We try not to get shot in a hands-on session.

SAN FRANCISCO--Stockholm is a long way from San Francisco, but that didn't stop EA from flying out a select number of DICE employees to show off a pair of new Battlefield games at a GDC 2009 event earlier this week.

While a teaser demo of Battlefield: Bad Company 2 was the star of the show, Battlefield 1943 was on hand to be played by anyone in attendance. We grabbed a controller and gave it a spin and got the chance to see a new map not shown in the game's previous outings.

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Crytek demoes CryENGINE 3 for PC, XBox 360, and PS3


Crytek came to GDC 2009 with a demo of CryENGINE 3. The new engine runs across the PC, Xbox 360 and PS3, in a bid to make development cycles cheaper, better, and faster for themselves as well as their licensees. Additionally, the engine will run on future consoles by using simple internal updates, so developers only have to worry about making the game, not porting it.
An updated what you see is what you play (WYSIWYP) toolset allows developers to edit in real time across all three supported platforms. CryENGINE 3 contains numerous updates that developers can take advantage of: destructible environments, cloth simulations, hundreds of light sources, a real time soft particle system, real time dynamic global illumination, motion blur, depth of field, natural lighting, soft shadows, and a whole host of additional features.

We came away quite surprised. The demo we saw was running on the Xbox 360, and honestly, the game looked roughly about as good as Crysis with high quality settings. The environments looked stunning with dynamic light sources coming from every single direction and advanced water effects that reacted to gun fire, explosions, and even incoming rain. We're looking forward to seeing what kinds of games developers build on the console with CryENGINE 3.
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Thursday, March 26, 2009

Fallout 3 (Xbox 360)


Vault-Tec engineers have worked around the clock on an interactive reproduction of Wasteland life for you to enjoy from the comfort of your own vault. Included is an expansive world, unique combat, shockingly realistic visuals, tons of player choice, and an incredible cast of dynamic characters. Every minute is a fight for survival against the terrors of the outside world - radiation, Super Mutants, and hostile mutated creatures. From Vault-Tec, America's First Choice in Post Nuclear Simulation. Vault 101 - Jewel of the Wastes. For 200 years, Vault 101 has faithfully served the surviving residents of Washington DC and its environs, now known as the Capital Wasteland. Though the global atomic war of 2077 left the US all but destroyed, the residents of Vault 101 enjoy a life free from the constant stress of the outside world.
Giant Insects, Raiders, Slavers, and yes, even Super Mutants are all no match for superior Vault-Tec engineering. Yet one fateful morning, you awake to find that your father has defied the Overseer and left the comfort and security afforded by Vault 101 for reasons unknown. Leaving the only home you've ever known, you emerge from the Vault into the harsh Wasteland sun to search for your father, and the truth.
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Sunday, March 15, 2009

Traveller's Tales assembling Lego Harry Potter, Indy 2?

Source: A Traveller's Tales employee's online resume.

What we heard: Traveller's Tales may not have hit critical gold with the September 2008 release of Lego Batman, but the title certainly delivered, financially. Since its September 2008 release, the studio's Dark Knight parody has sold northward of 2 million copies in the US alone, according to data provided by the NPD Group. With Lego Indiana Jones putting up similar numbers in the US not three months before, it stands to reason that Warner Bros. Interactive and its wholly owned UK studio are keen on pumping out as many Lego titles as possible.

And, of course, that appears to be the case, if a recently unearthed online resume for a current Traveller's Tales employee is to be believed. As spotted by VG247, an animator with the studio reportedly listed in her CV that she was "currently working as a Cutscene Animator on LEGO Harry Potter & LEGO Indiana Jones 2: The Kingdom of the Crystal Skull which are both in the early stages of production."

The statement has since been removed, but not before the animator went ahead and confirmed the validity of her resume listings. "That's right," she told VG247, in response to whether she was at work on the projects. "But they're not confirmed. I can't really talk about them."

This is not the first time that Traveller's Tales has been mentioned in the same breath as Lego Harry Potter. In December, UK gaming news site CVG said that it had confirmed with sources that Warner Bros. and Traveller's Tales were in the process of piecing together the boy wizard and his Hogwarts cohorts, though no further details were revealed.

The official story: "No comment."--A Warner Bros. Interactive representative.

Bogus or not bogus?: Looking not bogus on both counts.

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Capcom defends $5 RE5 Versus mode


Slaughtering zombies is often an arduous, even overwhelming, task far better suited for two or a whole team of individuals. Playing to this end, Capcom designed Resident Evil 5 around cooperative gameplay, letting players team up to lay waste to infected African shantytowns. But, really, when that murderous zombie-killing bloodlust takes hold, who's to say who is friend or foe. For those who agree, Capcom has delivered.


The publisher has announced that the RE5 Versus mode is now available for purchase through Xbox Live and the PlayStation Network. Priced at $4.99 (400 Microsoft points), Versus mode lets up to four players compete in two different competitive game types. Survivor's Rule plays out much like a traditional deathmatch game, pitting individuals or two-on-two teams against one another, while Slayer's Rule has players scoring points as they hunt down Majinis.

Some may think that charging $5 for a competitive mode that nowadays comes standard in most games could be considered crass. Capcom disagrees. "Although Versus mode makes use of the assets that exist in the game, the functionality is not currently in the game and is above and beyond the initial scope of Resident Evil 5," the publisher told UK gaming news site CVG.

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Thursday, March 12, 2009

MLB Front Office Manager ( Xbox 360 / PC)


MLB Front Office Manager takes you out of your comfort zone, and puts you in the hot seat. Yes, you become the general manager of the team, and you are in charge of everything. So, pick your favorite baseball team, and let’s go.
MLB Front Office Manager really has only one main mode you play in. You will begin your quest for the best baseball team ever, but you aren’t in control of the players this time, you are the general manager. What the means is that you take control of a team, and can do everything you’ve ever dreamed of on the business side of the diamond. When you first start the game,

you will get to customize your manager, which is essentially you. You get to choose between a variety of different aspects - from face and skin tone to the very clothes you wear. After the customization of your general manager, you get to pick a team. You can pick any team from the major league, and yes, they are all there.
This game offers so much content it is almost ridiculous. There is so much you can do business-wise in this game and it begins with your offseason job first, which is to sign free agent players, sign current players whose contract has expired, do trades, et cetera. The game issues you dates, and you have to do the things it states by those deadline. For example, you only have a limited amount of time to sign players whose contract has expired. This is how it is the entire game. You get introduced to all aspects of the business including free agency, salary caps, and much more. Once you do all the business things, your spring training and season start. Yes, you get to put your team to the test, but it's not as it seems. You don’t get to hit or field. You manage what your players do. You manage if they do a hit-and-run or to pick or walk a hitter. You won’t actually pitch, hit, or field in this game, but you will get to manage your team. Some baseball video gamers will love this, and some will hate it. It’s a hit or miss for baseball fans on this particular element.

Ok, now onto the gameplay, controls, sound, and everything else you’d want to know about. The gameplay for this game is fantastic. It offers a lot of content, and everything an MLB business fan could want. It offers all the Major League teams, and it seems to offer all their minor league clubs as well. You can sign your big-name players, trade for other players, release players, and bring players inside your organization up to the majors. You can do anything and everything in this game, and all MLB fans will see that. The controls for this game are simple. The game is menu based, and gives you options. All you have to do is go to whatever menu you want and click on the option you want. The game is somewhat complicated for players new to baseball and how the business works, but once you tinker around and play through a season, you start to understand how it works. The game also gives you an option to manually do things, and to automatically fix things like your pitching rotation. This is a great thing developers added to enhance the game for players who don’t quite understand how to play the game yet. This gives the option to play through a season to learn how the business and game works.

The sound effects in the actual games are pretty good. Outside of the baseball games are where it gets lackluster. This doesn’t take away from the game at all though, because all in all, you don’t really need that great of music to conduct your business. The graphics for the game weren’t great, but again, since most of this was menu-based, the graphics were good enough. I will also add the graphics were great for the baseball games. The difficulty for this game is hard at first, but gets easier as you start to understand the MLB business. The multiplayer is Ok. You can create fantasy teams and play other gamers online facing your dream teams against each other.
Overall, this game is a great title to own for MLB fans. If you are looking for a baseball game like your usual games like MLB 08, this game may not be for you. If you are into the business that baseball has become, you would love this game. It is a great baseball business game for PS3.
Review Scoring Details for MLB Front Office Manager
Gameplay: 7.5 MLB Front Office Manager is a robust program with tons of content and things to do - if you are into the business side of the sport.
Graphics: 7.0 The only real graphics you see are in the baseball games you manage, and when you create your manager, and fore the most part these are solid.
Sound: 6.5Not much music in the game, but the sound effects for the games are pretty good.
Difficulty: Hard The game gets easier as you get familiar with it.
Concept: 9.0 The game really does a good job at portraying the business side of baseball, and fans will find it very interesting.
Multiplayer: 7.0 The fantasy teams should appeal to gamers.
Overall: 7.5 I don’t know how many times I can say this, but this game does a great job in portraying the business side of baseball, and I believe many MLB fans will really enjoy checking this game out.
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PSP2 or Not PSP2?


While several sources are reporting that Sony is working on a new PSP, while the publisher has refused to confirm or deny its existence, what would the new system mean for PSP gamers?
For PSP fans, 2008 turned out to be a real drag. While we were treated early on with some fantastic exclusives (God of War: Chains of Olympus and Final Fantasy VII: Crisis Core come to mind),

the remainder of the year turned out to be almost completely devoid of original titles that took advantage of what Sony’s handheld could do. However, 2009 is already shaping up quite nicely, with newly invigorated support, including upcoming entries to the Assassin’s Creed, LittleBigPlanet, and MotorStorm franchises down the pipeline.
With games like LittleBigPlanet set to appear on the PSP, there is still quite a bit of life in the system.
One of the biggest rumors currently floating around about the system is a hardware revision set for this year. Various news outlets have claimed that insider sources close to Sony have revealed that a new PSP (possibly a PSP-4000 series model) would have a sliding screen, dual analog nubs, and most intriguingly, no UMD slot (the system would rely on downloads).
Most recently, industry luminary Dave Perry has called Sony to task, claiming that he knows developers that are currently working on the UMD-less system, and challenging Sony to officially deny the lack of UMD in the system. Sony, on the other hand, has continued to stoically refuse to confirm or deny the existence of the system. The rumors haven’t been able to narrow down whether or not the new system would be a new model in the current PSP hardware line or a full-fledged PSP2, but the prospect of a new system is certainly exciting and could give the system the edge it needs to rival Nintendo’s handheld juggernaut, the DS.
While a UMD-less PSP certainly would have quite a few benefits (including much improved battery life, potential for smaller form factor, and no more discs to haul around) there are still a few questions that would be raised for current PSP owners. How will previous owners be able to transfer their existing game (or film) library to the system without a UMD slot? Will the lack of one render their previous game purchases obsolete?
Would a UMD-less PSP be a worthy investment for current owners of the system?
Another potential issue with a UMD-less PSP design would be the download factor, requiring owners to have a wireless broadband connection to download new games (while it’s becoming increasingly rare, it’s not unheard of to run into some gamers without a broadband connection). What effect on battery life will game downloads have? Hopefully the download factor won’t affect the battery life too much, as lengthy downloads to the system could very well negate the power-consumption benefits of a UMD-less system.
Of course, all of this is pure speculation at this point, since Sony hasn’t made any confirmation that they are currently working a PSP remodel, let alone what that possible reworking would entail. Still, there is a lot to be said of the future of the platform, as well as the millions of PSP owners whose support hangs in the balance.
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Vancouver 2010 Official Video Game in Development at SEGA


Vancouver 2010 Official Video Game in Development at SEGA
SEGA Corporation today announced an exclusive partnership with International Sports Multimedia (ISM), the official licensee of the International Olympic Committee (IOC) to develop Vancouver 2010 - the Official Video Game of the Olympic Winter Games. The game is being developed by Eurocom Entertainment Software for the Xbox 360, PLAYSTATION 3 and for Windows-based PC.

Vancouver 2010 is an authentic simulation of a host of events from the upcoming Vancouver 2010 Olympic Winter Games, focusing on the adrenalin rush that comes from the extreme speed of winter sports. Including an all new challenge mode, the game allows players to immerse themselves in the world’s greatest sporting event like never before.
“Vancouver 2010 will set a new standard for the Olympic-themed video games genre,” commented Hugh Binns, Director of Eurocom Development Ltd., developers of Vancouver 2010. “With the innovative first person mode to immerse players even more in the game, an all new challenge mode providing hours of entertainment and stunning high definition graphics, Vancouver 2010 will be a fantastic experience.”
“Extending our relationship with SEGA to include the Official Video Game of Vancouver 2010 strengthens the opportunity to build upon the success of Beijing 2008, thereby delivering what will be an outstanding, quality gaming experience,” stated Raymond Goldsmith, Chairman & CEO of ISM.
In addition to the new challenge mode, Vancouver 2010 also offers revamped online gameplay and brand new control schemes new to an official video game of the Olympic Games. With this, Vancouver 2010 will be the new benchmark for the Olympic-themed videogames genre and truly allow gamers to experience the “Olympic Spirit”.
Vancouver 2010 for Xbox 360, PLAYSTATION 3 system and Windows-based PC is set for release in the winter of 2010. Further information relating to the content of the game will be available over the coming months from the official website of the game – http://www.olympicvideogames.com/.
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Tuesday, March 10, 2009

MadWorld


MadWorld is a game with highly stylized black and white graphics, over-the-top violence and visceral action which incorporating a layer of unexpected, irreverent comedy that makes the experience unlike any other. In MadWorld, Varrigan City is under siege by a terrorist group simply known as "The Organizers." They have isolated its citizens from the rest of the world, and have turned the city into a bizarre and twisted game show environment called "Death Watch."

In this game of survival, all the citizens have become reluctant contestants and they are pitted against unknown enemies in the ultimate battle of life or death, where only the strongest will prevail. As Jack, players make their way through the various levels and environments in Varrigan City, crafting clever traps and using various weapons – chainsaws, street signs, and daggers, to name a few – to destroy enemies who threaten their lives. The Wii Remote and Nunchuk are used in a variety of motions that mimic the action on screen. Lively sports commentators call out moves as players execute them, and darkly comical finishing moves add a level of irreverence that contributes to the game's unique tone. Along with the exaggerated characters, upbeat pace and bloody visuals that define "Death Watch," a variety of crazed mini-games called "Blood Bath Challenges" are scattered among the levels, giving players a chance to upgrade weapons and increase overall scores. [Sega]

PUBLISHER: Sega
DEVELOPER: PlatinumGames
GENRE(S): Third-Person Action
PLAYERS: Multi
ESRB RATING: M (Mature)
RELEASE DATE: March 10, 2009
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Empire: Total War


Empire: Total War is set in the 18th century, a turbulent era that is the most requested by Total War’s loyal fan base and a period alive with global conflict, revolutionary fervour and technological advances. The game features themes such as the Industrial Revolution, America's struggle for independence, the race to control Eastern trade routes and the globalisation of war on land and sea.

Empire: Total War is set in the 18th century, a turbulent era that is the most requested by Total War’s loyal fan base and a period alive with global conflict, revolutionary fervour and technological advances. The game features themes such as the Industrial Revolution, America's struggle for independence, the race to control Eastern trade routes and the globalisation of war on land and sea. Empire: Total War sees the debut of 3D naval combat within the Total War franchise. PC Gamers intuitively command vast fleets or single ships upon seascapes rich with extraordinary water and weather effects that play a huge role in your eventual glorious success or ignominious defeat. After pummelling your enemy with cannon fire, close in to grapple their ship and prepare to board taking control your men as they fight hand to hand on the decks. Empire: Total War also sees further enhancements to the Total War series signature 3D battles and turn based campaign map. Real time battles pose new challenges with the addition of cannon and musket, challenging players to master new formations and tactics as a result of the increasing role of gunpowder within warfare. And the Campaign Map – for many the heart of Total War – will see new improved systems for Trade, Diplomacy and Espionage with agents, a refined and streamlined UI, improved Advisors and extended scope taking in the riches of India, the turbulence of Europe and the untapped potential of North America. [Sega]
PUBLISHER: Sega
DEVELOPER: Creative Assembly
GENRE(S): Real-Time Strategy
PLAYERS: 8
ESRB RATING: T (Teen)
RELEASE DATE: March 3, 2009
Empire: Total War sees the debut of 3D naval combat within the Total War franchise. PC Gamers intuitively command vast fleets or single ships upon seascapes rich with extraordinary water and weather effects that play a huge role in your eventual glorious success or ignominious defeat. After pummelling your enemy with cannon fire, close in to grapple their ship and prepare to board taking control your men as they fight hand to hand on the decks. Empire: Total War also sees further enhancements to the Total War series signature 3D battles and turn based campaign map. Real time battles pose new challenges with the addition of cannon and musket, challenging players to master new formations and tactics as a result of the increasing role of gunpowder within warfare. And the Campaign Map – for many the heart of Total War – will see new improved systems for Trade, Diplomacy and Espionage with agents, a refined and streamlined UI, improved Advisors and extended scope taking in the riches of India, the turbulence of Europe and the untapped potential of North America. [Sega]

PUBLISHER: Sega
DEVELOPER: Creative Assembly
GENRE(S): Real-Time Strategy
PLAYERS: 8
ESRB RATING: T (Teen)
RELEASE DATE: March 3, 2009
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Friday, March 6, 2009

Resident Evil 5 (Playstation 3)


The biohazard threat has not ended: Just when it seemed that the menace of Resident Evil had been destroyed, along comes a new terror to send shivers down players' spines. Chris Redfield, returning Resident Evil hero, has followed the path of the evil literally around the globe.

After joining a new organization, Chris heads to Africa where the latest bioterrorism threat is literally transforming the people and animals of the city into mindless, maddened creatures. He is joined by a new partner, Sheva Alomar, who lends her strength, intelligence and sharp-shooting skills to the mission. In order to survive, Chris and Sheva must work together to take on the challenges of discovering the truth behind this evil plot. Utilizing a revolutionary new 2-player co-op mode of gameplay, players assume control of either Chris or Sheva and experience Resident Evil in new ways. In Resident Evil 5, Capcom has players fearing the daylight as much as they have feared shadow in previous games. [Capcom]

PUBLISHER: Capcom
DEVELOPER: Capcom
GENRE(S): Third-Person Action, Adventure
PLAYERS: 2
ESRB RATING: M (Mature)
RELEASE DATE: March 13, 2009
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Eat Lead: The Return of Matt Hazard (Playstation 3)


In Eat Lead: The Return of Matt Hazard, videogame action hero Matt Hazard gets his chance to prove once and for all that he is the king of shooters when the new owner of mega game publisher, Marathon Megasoft, gives Matt his comeback role starring in a new title for next-gen consoles that pits him against all of his memorable foes from videogames past.

In the world of Eat Lead, however, everything stops being a game and becomes reality when it is clear that someone is using the new game to bring about Matt’s death once and for all. With only the mysterious QA to help him, Matt must fight against a legion of Marathon Megasoft catalogue of videogame characters to keep it from being Game Over forever. Eat Lead pays homage to the games of yesteryear with a menagerie of classic enemies such as zombies, space marines, cowboys, genetically mutated super snipers, and more and an expansive level environment design that reflects videogame history in a next-gen package. The game fires on all cylinders with explosive artillery and combat moves to help gamers escape from a variety of predicaments including radically-changing environments during gameplay via hack effects Hazard's nemesis uses by altering the game’s code on the fly. Throughout the adventure, players utilize a strategic cover system dubbed point and cover, upgradeable weapons and different interactive melee moves to attack and outsmart foes. [D3Publisher]

PUBLISHER: D3Publisher of America
DEVELOPER: Vicious Cycle
GENRE(S): Third-Person Shooter
PLAYERS: 1
ESRB RATING: T (Teen)
RELEASE DATE: March 3, 2009
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House of the Dead: Overkill, The ( Ninstendo Wii )


The House of the Dead: Overkill charges you with mowing down waves of infected, blood-thirsty zombies in a last-ditch effort to survive Bayou City and uncover the horrific truth behind the origins of The House of the Dead. A pulp-style take on the classic SEGA light-gun shoot 'em up franchise. Back when the famous Agent G was still fresh out of the academy, he teamed up with hard-boiled bad-ass Agent Washington to investigate stories of mysterious disappearances in small-town Louisiana.

Little did they know what blood-soaked mutant horror would await them in the streets and swamps of Bayou City. Pulp Funk Horror - Zombie cool, one of the most popular shooter classics injected with a whole new retro b-movie look. An utterly in-your-face zombie-dismembering blast. Non-stop light-gun style action on Wii, blow apart zombies for high-score thrills. Co-op action on Wii. Bring a friend and play the game as intended in your own buddy action movie as two of the meanest mofos in video gaming. Relentless, gore-drenched, over-the-top action - Only the coolest, most cold-hearted agent’s going to keep his head against the zombie flood. Use "Slow-Mofo Time" to make the perfect head-popping shot and "Evil Eye" to spot moments of opportunity that’ll send the whole environment up in flames. Wiimote reactions. Get knee-deep in the dead with motion-sensitive Wii-controls. Shuck a shotgun and when the zombies get too close, pistol whip jaws off or cave some heads in with the stock of your pump-action - all in stomach-churning close-up. [Sega]

PUBLISHER: Sega
DEVELOPER: Headstrong Games
GENRE(S): Light Gun, First-Person Shooter
PLAYERS: 2
ESRB RATING: M (Mature)
RELEASE DATE: February 10, 2009
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Grand Theft Auto IV: The Lost and Damned (Xbox 360)


[Xbox Live Arcade] Johnny is a veteran member of The Lost, a notorious biker gang. Johnny has been creating business opportunities for The Lost in Liberty City, but his first loyalty must be to the patch he wears on his back and to Billy Grey, the club's President. However, when Billy returns from rehab hell-bent on bloodshed and debauchery, Johnny finds himself in the middle of a vicious turf war with rival gangs for control of a city torn apart by violence and corruption.

Can the brotherhood survive? Developed by series creator Rockstar North and set in Liberty City, Grand Theft Auto IV: The Lost and Damned features a new main character, Johnny Klebitz, and plot that intersects with the storyline of Grand Theft Auto IV; new missions that offer an entirely fresh way to explore Liberty City with new multiplayer modes, weapons and vehicles; and a diverse soundtrack with additional music - all with the incredible production values that are the trademarks of Grand Theft Auto. All-new missions and a new storyline that interweaves with the original story arc of Grand Theft Auto IV. Play as Johnny, a member of The Lost Motorcycle Club. Experience Liberty City now with the perspective and lifestyle of a member of a biker gang. Added range of weapons - including the all-new grenade launcher and sawed-off shotgun. New weapons will be available for use in single-player and in all new multiplayer modes. New vehicles - featuring a collection of bikes that include Johnny's own customized heavy-duty chopper. New and improved bike handling and physics. Set of new action-packed multiplayer modes - details coming soon. All-new in-game TV, internet and radio content featuring new radio shows and original music. Plus new side-missions and Xbox 360 Achievement. [Rockstar Games]

PUBLISHER: Rockstar Games
DEVELOPER: Rockstar North
GENRE(S): Action, Adventure
PLAYERS: 16
ESRB RATING: M (Mature)
RELEASE DATE: February 17, 2009
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Street Fighter IV (Playstation 3 / Xbox 360)


Street Fighter IV features a mix of returning favourites such as Ryu, Ken, Chun-Li and Guile along with new characters created exclusively for this game such as Crimson Viper, Abel, El Fuerte, and Rufus. Characters and environments are rendered in high definition 3D, while the game is played in the classic Street Fighter 2D perspective with additional 3D camera flourishes. Six-button controls for the game return, with a host of new special moves and features integrated into the input system.

Street Fighter IV also incorporates state of the art online match making and worldwide online gameplay. Mixing classic genre-defining game mechanics the franchise is known and loved for with all-new, never-before-seen gameplay systems, Street Fighter IV brings a brand new fighting game to fans the world over. With the inclusion of Capcom's latest advancements in new generation technology, Street Fighter IV promises to deliver an extraordinary experience that will re-introduce the world to the time-honoured art of virtual martial arts. New special moves that go beyond any Street Fighter fan's wildest imagination, including Focus attacks, Super Combos, and the revenged-fueled Ultra Combo system. Classic Street Fighter characters recreated for a new generation of gamers, including the original cast of Street Fighter II. New brawlers: female super-spy Crimson Viper, lucha libre wrestler El Fuerte, mixed martial artist Abel and more. New gameplay elements provide new challenges for both newcomers and the most seasoned Street Fighter pro. Online gameplay features, including instantaneous online challenges, versus mode, tournament mode, and world wide online gameplay. [Capcom]

PUBLISHER: Capcom
DEVELOPER: Capcom
GENRE(S): Fighting
PLAYERS: 2
ESRB RATING: T (Teen)
RELEASE DATE: February 17, 2009
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Friday, January 30, 2009

Elebits: The Adventures of Kai & Zero

The original Elebits was released shortly after the Wii hit retail shelves and was a showcase for the new functionality offered by the Wii Remote. Playing from a first-person perspective, you scoured the environment in search of elusive electrically charged creatures, using the controller as a virtual wand to overturn kitchen appliances and shake down trees in an elaborate game of hide and seek. The sequel makes the leap to the Nintendo DS with the same basic capturing mechanics but shifts the vantage to a top-down viewpoint. The emphasis is now placed on clever puzzle design rather than over-the-top physics, which makes for a satisfying experience. The pointless evolutionary system and unimaginative visual design put a slight damper on the fun, but interesting levels and varied puzzles make this an engrossing, and surprisingly challenging, adventure.

You once again play as Kai, a small boy with large problems. While exploring with your Elebit pal Zero, you happen upon an old bus that doubles as a time machine. Sadly, this talking bus does not have the best sense of direction, so you find yourself lost in time, desperately trying to make your way home. Kai is a weak protagonist, meekly following orders from the various people he runs into, showing not even the slightest hint of his own personality. But the characters are not the star of this adventure--the message is. The lands you visit have been hurt in some way by overly ambitious citizens intent on expanding their society without any regard to preserving the environment. The message can be a little heavy-handed, but the smooth manner in which these pro-environment ideals are woven into this otherwise fantastical journey is commendable. Having a likable character restoring order would have carried more weight, though.

While both the original Elebits and its sequel emphasize catching the little creatures desperately trying to escape your clutches, the DS iteration puts your captives to good use. You befriend various Omega Elebits--elemental beings you control to solve puzzles--and use ordinary Elebits to power them. There are trees, rocks, and other obvious hiding places scattered everywhere for these common Elebits to take refuge in, ensuring you never have a shortage of energy at your fingertips. To nab these walking power pellets, simply tap on them with the stylus and then tap on one of your Omega friends to scoop them up. The more you collect in one swipe, the higher your combo bonus, so it's wise to shake out every nearby bush before rounding them up. While building up a reserve of energy is easy, making your way through the levels can be quite difficult. Obstacles will block your every turn, and you'll have to overcome them all to nab the hidden Omega Elebits and find the map to the next world.

Each Omega Elebit has its own abilities, so you'll have to discover for yourself how you can take advantage of them to get past obstacles. You'll be able to destroy heavy rocks, burrow underground, freeze lakes, and control giant metal balls, among other things, and knowing when and where to call forth these actions is not always obvious. The later levels are particularly devious, stringing a number of puzzles together that force you to combine your Omegas' abilities in clever new ways. The boss fights are also quite impressive, making you quickly switch between creatures to take advantage of weaknesses when they present themselves. There are certain instances when your only way through is by trial and error (why would a rock creature be susceptible only to wind?), but the majority of the solutions are grounded in reality. The puzzles are strong throughout the adventure, continually placing seemingly insurmountable walls in your path before you figure out how to progress.

The common Elebits you collect not only refuel the Omegas, they evolve them as well. This changes their appearance and enhances their powers, but does so in such a limited way that there's little tangible incentive for it. Each evolution imbues your Omegas with the same bonus tweaks--a longer time bar to capture Elebits, which makes large combos easier to pull off, and more efficient energy consumption, which lets you use their abilities with less power. But that's all you get. Your fire-breathing Elebit cannot develop a stronger flame. Instead, you unlock X Omegas along the way, which render your ordinary Omegas worthless. The lame evolutionary system takes the appeal of the hunt away, giving you little reason to grab every Elebit in sight. Evolution also throws a wrench in the multiplayer mode. Players race to collect the most Elebits in a set time, but anyone utilizing the evolved forms will be able to pull off larger combos. Even without that imbalance, the multiplayer mode is forgettable, highlighting the weakest point of the main game (collecting), without offering any puzzles or combat options to make it fun.

The visuals are bright and cheery, giving the environments a welcoming feel, even in their chaotic state. The design of the Elebits is derivative though, drawing all-too-obvious inspirations from Pokemon. The similarities are even more striking when the Elebits are in their evolved state, where they sprout gaudy feathers and other adornments, making them look like dead ringers for various members of Nintendo's team of fighting monsters. The music stays firmly in the background, never getting in the way but rarely enhancing the experience. Unfortunately, playing without sound isn't an option. You have a Melody Elebit in your repertoire that can open up paths, but you'll have to listen for music cues to know when to use it.

Despite the watered-down evolution aspect and some uninspired visual design, Elebits: The Adventures of Kai and Zero is a well-crafted and very enjoyable adventure game. With combat relegated to the exciting boss encounters, you'll spend most of your journey focused on the clever puzzles blocking your path. Your quest may not be particularly long--most players will be able to finish in less than 10 hours--but the adventure is well paced and provides a good challenge. Even though it offers a drastic change of pace from the Wii original, the second Elebits is a rewarding and wholesomely fun adventure.

Posting By : www.sampara.com
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